NEW DELHI: The Rajya Sabha on Thursday gave its nod to The Promotion and Regulation of Online Gaming Bill amid protests and sloganeering from the Opposition. The legislation, which had already been cleared by the Lok Sabha, was tabled by Union minister Ashwini Vaishnaw for consideration and passing.
Vaishnaw described the bill as a vital move to regulate the rapidly expanding sector, promote innovation, and tackle the dangers linked to money-based gaming.
The bill aims to promote and regulate the online gaming sector, to develop a regulatory framework to oversee the sector, and protect youth and vulnerable populations, from the adverse social, economic, psychological and privacy-related impacts of such games.
What does the Bill cover?
The legislation extends across India and also applies to online money gaming services operated from outside the country but accessible within its territory. It defines three categories of online gaming:
However, the minister cautioned that ‘Online money game’ has emerged as a ‘Public Health Risk.’
What is an e-sport?
The bill describes “e-sport” as an online game that:
Money gaming is a ‘Big Problem,’ says Vaishnaw
Vaishnaw said that online games have resulted in a big problem in the society, “especially in the middle class youth. It gets addicted and the family's savings are spent. It is estimated that 45 crore people are affected by it and more than Rs 20,000 crore has been destroyed in it. WHO has declared it a gaming disorder. Online money gaming has become a public health risk. Problems like psychological disorder, compulsive behaviour, violent behaviour are arising from it. Many families have been destroyed due to it. This has become a huge problem. Its major aspect is money laundering and its effect have also been seen in terror activities. There were efforts to stop this problem but this problem kept on increasing."
The bill prohibits offering or promoting online money games and related services, as well as financial transactions enabling such platforms.
What are online social games?
An “online social game” is defined as a digital game played for recreation or skill development that does not involve stakes, wagers, or monetary gain. Such games may require a subscription or access fee but are strictly for entertainment and are not classified as online money games or e-sports.
What are the penalties for playing online money gaming?
The bill prescribes strict punishments for violations:
Additionally, failure to comply with government or authority directions can result in fines up to Rs 10 lakh, suspension or cancellation of registration, and prohibition from offering or promoting such games.
Vaishnaw described the bill as a vital move to regulate the rapidly expanding sector, promote innovation, and tackle the dangers linked to money-based gaming.
The bill aims to promote and regulate the online gaming sector, to develop a regulatory framework to oversee the sector, and protect youth and vulnerable populations, from the adverse social, economic, psychological and privacy-related impacts of such games.
What does the Bill cover?
The legislation extends across India and also applies to online money gaming services operated from outside the country but accessible within its territory. It defines three categories of online gaming:
- E-sports
- Online Social Gaming
- Online Money Gaming
However, the minister cautioned that ‘Online money game’ has emerged as a ‘Public Health Risk.’
What is an e-sport?
The bill describes “e-sport” as an online game that:
- is played as part of multi-sport events
- involves competitive multiplayer formats with predefined rules
- is recognised under the National Sports Governance framework
- has outcomes determined by skill factors such as dexterity, agility, and strategic thinking
- may include participation fees and prize money
- does not involve betting, wagers, or stakes.
Money gaming is a ‘Big Problem,’ says Vaishnaw
Vaishnaw said that online games have resulted in a big problem in the society, “especially in the middle class youth. It gets addicted and the family's savings are spent. It is estimated that 45 crore people are affected by it and more than Rs 20,000 crore has been destroyed in it. WHO has declared it a gaming disorder. Online money gaming has become a public health risk. Problems like psychological disorder, compulsive behaviour, violent behaviour are arising from it. Many families have been destroyed due to it. This has become a huge problem. Its major aspect is money laundering and its effect have also been seen in terror activities. There were efforts to stop this problem but this problem kept on increasing."
The bill prohibits offering or promoting online money games and related services, as well as financial transactions enabling such platforms.
What are online social games?
An “online social game” is defined as a digital game played for recreation or skill development that does not involve stakes, wagers, or monetary gain. Such games may require a subscription or access fee but are strictly for entertainment and are not classified as online money games or e-sports.
What are the penalties for playing online money gaming?
The bill prescribes strict punishments for violations:
- Offering money gaming services: imprisonment up to 3 years, fine up to Rs 1 crore, or both.
- Advertisements promoting money gaming: imprisonment up to 2 years, fine up to Rs 50 lakh, or both.
- Financial institutions aiding transactions: imprisonment up to 3 years, fine up to Rs 1 crore, or both.
Additionally, failure to comply with government or authority directions can result in fines up to Rs 10 lakh, suspension or cancellation of registration, and prohibition from offering or promoting such games.
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